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I had wanted to see the vanilla experience before modding the game, and I didn't have any of the DLC before playing TTW, so I did the same thing. The Inheritance is a compact, lore-friendly quest mod for Fallout New Vegas, designed to offer new avenues to experience combat and role-playing for high-level characters.I've only played New Vegas with nothing but some user interface mods, and when I played the older version of TTW, I played it pretty much the same way, but with the Goodsprings schoolhouse player home so that I'd have a player home upon starting the Mojave. Upon accepting the job, the Courier will soon find himself/herself making unwilling allies and dangerous enemies, all jockeying to claim the same prize.
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Having learned of the Courier's exploits, a dying man contacts the player in hopes of employing him/her to deliver a mysterious package. Nonetheless, I believe players appreciate fresh content, so I elected to include these missions. This mod began as a series of scripting experiments for another project, The Siege of Firebase Zulu, therefore some of the side quests are wholly unrelated to the primary quest. A detailed description of prerequisites for each side quest is included in the read me.
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While all of these quests include the trademark ultra-violence and profanity found in my past mods, some of the content departs from New Vegas Bounties in tone and style, as some quests are more dependent on finesse instead of aggression. It offers a challenging primary quest that is followed by a collection of small sidequests, all dependent on the player's actions. The Inheritance is a compact, lore-friendly quest mod for Fallout New Vegas, designed to offer new avenues to experience combat and role-playing for high-level characters. A fully-voiced quest mod from the creator of New Vegas Bounties.
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